Instead, the main difference between the two formats comes down to the mild texture blur on the PS4, which smooths over some high-frequency details compared to on PC, where the process of down-sampling from a higher resolution to 1080p preserves more information while delivering better anti-aliasing coverage across the scene. Frozenbyte's impressive Trine 2 has migrated to PlayStation 4 in fine form - not only does it combine the optimal mix of resolution and frame-rate, but it's the only game to support stereoscopic 3D, running internally at an effective 1080p120 in the process. It runs at native 1080p at 60 frames per second - but that's just the beginning of the story.
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